Monday, 28 March 2016

Release: "The Dancer" Series 11-16 Statues

This morning I've added the next 6 statue versions corresponding to my "The Dancer" series of renders in G+.

As with the previous ones, these are textured with a slightly cream marble and are full perm to scale or change the base, and you may change the texture to anything else you like.

Note: by Opensim standards these are not particularly light meshes (each statue is about 100k tri  for figure, hair, dress, and plinth combined) and would not be suitable for very high traffic areas. I suggest keeping them phantom, too, and just put an invisible prim cube on top of it if you need to collide with them.

You will find the entire series currently displayed in the eastern pyramid structure at Shopping and, as always, they are free.


Tuesday, 22 March 2016

Release: "The Dancer" Series 06-10 Statues

This afternoon I've added another five statues to the Dancer series in my shopping region, corresponding to the last 5 renders I posted in the album in G+ (#06-#10).

Like the first five, these are marble-textured versions at a resolution that doesn't completely make Opensim explode, though they're not all that light at about 100k tri per.

You'll find all ten statues, free, in the eastern pyramid at Shopping

Friday, 18 March 2016

Release: "The Dancer" Series 01-05 Statues

I've recently begun work on a new series of dance renders in Blender -- as anyone who has been following me in G+ will have seen. The response to them has been very positive so I spent some time over the last day or two to make lower resolution versions of each to use as statues in Opensim. Today, I'm releasing the first five of the set.

Caveat: while they're significantly lower resolution than the ones I'm using for my Blender renders, they are not low res by Opensim standards. The combination of figure, hair and dress for each statue is a little under 100k tri and would be unsuitable for higher traffic regions or servers with limited bandwidth. (For the curious, my render versions are well over 3 million quads/6 million tri for each render.)

Each statue is in 3 pieces -- body & hair, dress, and plinth (base) -- and is full perm to scale and texture any way you like. I supply it with a yellowish-white marble.

Body and hair are separate materials zones and could be given different textures/tones. You can unlink and remove the plinth if you'd prefer to use a different one (or none at all). You could remove the dress, too, although the portions of the figure underneath it haven't been tweaked/remodeled/optimized so there could be some unsightly creases or bends that are normally hidden by the dress.

As always, the statues are free and available in my shopping region at Shopping. Currently they're inside the pyramid structure that you'll see to your right when you follow the path to the base of the hill from your arrival point. For those who haven't visited before, you'll also discover over 150 other statues scattered throughout the region, in addition to my club items, NPC items, and art painting collection. It's all free.