Friday, 18 December 2015

Oh happy day!

The news this week of the upcoming new set of extended bones for SL is extremely exciting, made even better by the announcement from Machinimatrix that Avastar 2.0 beta is now available. For existing owners it's a $15 update to Avastar 1.x which, in my opinion, is quite reasonable considering all the new additions. Something this exciting, I was unable to resist...

And I though you might like to see the details of the new facial animation bones:

In this picture I hid all the bones on the right side of the face so you're only seeing the ones that lie on the axis (mouth, tongue, center nose) and the ones on the left side. I also hid the old mHead and mSkull bones so you're only seeing the newly added ones.

I'm glad that this is available already because I can see it's going to take me many, many hours to get all of my weighting done for my avi. Hopefully by the time the viewer support is available from TPVs and whatever needs to be adapted is done at the Opensim end, I'll have my avi ready.

Colour me excited!

Thursday, 10 December 2015

RELEASE: Paramour Eye Controller Posing HUD

I'm happy to announce the release of a little utility HUD for Opensim portrait photographers that allows you to control your subject's eye direction. It doesn't control their viewer's camera, just the in-world direction their eyes are looking.

When you wear the HUD you'll first need to identify who's eyes you want to control by clicking the HUD's "Target" button. It will supply you with a list of the 10 closest avatars or NPCs, (as well as yourself). Simply pick one.

If you pick someone else's avatar they'll receive a pop-up dialog requesting permission for you to take control of their eyes. For yourself or NPCs, permission is automatically granted (but for a NPC that wasn't created by a script you own the controller script may or may not have sufficient permission to animate).

Once you have permission the HUD will be active and respond when you touch the picture of the eyeball, making the subject's eyes look in approximately that direction.

This is done using a set of 55 custom eye position animations that I created, giving you an array of locations that's 11 wide and 5 high to choose from. The subject will continue to look in that direction until you pick a new one (but they will continue to blink once in a while). The animations are priority 5 so they shouldn't be overridden by any other animations you play unless they're also a very high priority and include eye positions.

When you're done, please remember to click the green "ON" button to turn it off again and release animation controls over your subject's eyes. When you remove the HUD it will attempt to do so automatically but depending on region traffic this can occasionally fail so it's best to manually release first. They can also be canceled by the subject using the viewer's Avatar Health control to stop animations.

You can pick a different target at any time during use. This well release control of any existing subject and request permission from the next.

The script uses OSSL functions so you'll need to have permission to use those in the region you're doing the photography in. The functions used are:
  • osGetAvatarList()  used to build the list of possible targets
  • osIsNpc() used to check whether your subject is an NPC who auto-grants permission
  • osAvatarPlayAnimation() and osAvatarStopAnimation() used to control the actual animation
If you have any of my other products these will probably already all be enabled in your region.

You can pick up a copy from my Paramour Shopping region by HGTPing to then taking the local portal to Paramour Shopping. It's on the wall in the central pyramid where you'll find many of my other utilities (you might want a copy of my photographer's lighting kit too).

As always, it's free.


Tuesday, 1 December 2015

Hedonism Temporary Closure Dec 7-10

Since there are still quite a few people who go to my Hedonism club to pick up copies of my danceball and other club items I thought I should give a head's up about the region having a planned period of inaccessibility next week.

I'll be hosting my usual Sunday evening party there on Sunday, Dec. 6 then sometime on Monday morning (Dec. 7th) I'll be closing it for several days while the region is replaced with a special Bunker Lounge build for my special "One Night Only Event" and receives some final tweaks. While I'm doing that work there will be no public access to the region and you'll receive a "you aren't authorized to tp here" message if you try to go there, even though it shows as being online.

I expect to re-open the region to the public either late Thursday evening or early Friday morning (Dec. 11th). The big event is in Sunday Dec. 13.

The various products that are normally in the Hedonism Club's lobby will not be included anywhere in the temporary new build but they are all available in my Paramour Shopping region which you can get to by HGTP to then take the portal to Paramour Shopping. I will also put a portal from the Lounge to the shopping region.

I expect to leave the Bunker Lounge build up in Hedonism region throughout the month of December, then in early January I'll be reverting back to the normal Hedonism Club. At that time I will probably permanently remove the club products from the lobby anyway, keeping Paramour Shopping as the only place I have the boxed "sale" copies.

Sorry for any inconvenience this might cause.